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Saturday, January 22, 2011

Weaver Updates




Everyone's favourite (read: only) open-source spell-slinging fps, Weaver, has been crunching away with art and code over the past few months. We've given them a shout out a couple of times, mainly when XReal is mentioned; in case you've forgotten: Weaver aims to be a competitive shooter with an elemental spell casting system.


They've taken a rather minimalistic approach to publicity: they don't have a introductory website, feed or any real way to keep up to date with their development other than their ticket tracker and rather quiet forums which are really not a good indication of the amount of work being done via their ethereal IRC channel (#weaver on freenode).



Loading Screen WIP

Some of the main developments of late has been work on the Menu and HUD UI's, a bunch of concept drawings by new artists who've discovered the project through some form of divination, and work on the maps/levels.

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